Work Experience
2017-
Current ZYNGA
Lead VFX Artist
Authored gameplay and UI FX for IOS/Android. Wrote specs for particle system shading pipeline.
2016-2017 NCSOFT
Senior VFX Artist
Authored gameplay and UI FX for IOS/Android.
-2016 - GLU MOBILE
Lead VFX Artist
Authored gameplay and UI FX for IOS/Android. Unreleased title.
2015-2016 Marvel Heroes, GAZILLION
Senior VFX Artist contract. Authored gameplay fx.
2013-2014 Call Of Duty Advanced Warfare, RAVEN SOFTWARE/ACTIVISION
Senior VFX Artist
Authored environmental and gameplay fx. Created key fx for drones and weapon systems.Authored water shaders using flow maps. Worked on single-player and multi-player game modes including co-op Zombies.
2012-2013 Call Of Duty Ghosts, RAVEN SOFTWARE/ACTIVISION
Senior VFX Artist
Authored environmental and gameplay fx. Contributed to key tech pillars regarding fx tools and pipelines. Authored textures. Extensively worked on single player and multiplayer fx for weapon systems and fx for key in game cinematics.
2011-2012 Call Of Duty Modern Warfare III,RAVEN SOFTWARE/ACTIVISION
Senior VFX Artist
Authored environmental and gameplay fx for single-player and multi-player.
2010-2011 Dead Space II, VISCERAL GAMES/EA
Senior VFX Artist Authored environmental fx, weapon fx and fx for in game cinematics.
2009-2010 Iron Man II, SEGA.
Senior VFX Artist / Principal Lighting Artist.
Lit all game levels using deferred lighting. Created textures and authored fx.
2008-2009 MLB 2K9, 2k Sports
Lighting artist, R/D Pre-vis lighting.
2008 Indiana Jones Staff of Kings, LUCAS ARTS (unreleased)
Senior VFX Artist Visual effects pre-production.
2007-2008 Star Wars - Force Unleashed, LUCAS ARTS
Senior VFX Artist
Responsible for designing and executing real-time visual effects for gameplay environments and characters.
Authored shaders using proprietary software.
2006-200 The Simpsons, EA
VFX Artist
Responsible for designing and executing non-photo real visual effects using proprietary software.
2005-2006 The Godfather, EA.
VFX Artist
Responsible for designing and executing real-time visual effects using proprietary software.
Designed and executed 65 visual effect shots for pre-rendered cinematics.
Compositing and lighting. Real time dynamic lighting for characters in game cinematics.
Asset modeling and texturing for pre-rendered cinematics and marketing stills.
2005 Tiger Woods 2007, EA
VFX Artist Created environmental vfx.
2004-2005 Tiger Woods 2005, EA
VFX Artist / Modeler / Texture Artist
Responsible for environmental visual effects using particle systems. Modeled assets and textured key environmental elements.
2003 Rick and Rocky, 24 fps HD Animated short for Cannes Film Festival
VFX Artist / Texture Artist
Developed dynamic effects to be composited over stop motion animated plates.
Re-painted photo real textures changing the look of the film from to non-realistic.